Headline blog series

Scale Wars essays

The blog now opens on Scale Wars: frontier industry essays about Moon logistics, useful dust, lunar utilities, asteroid assay, reserve math, ocean-floor ore, and deep heat. The fiction notes still sit below it.

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Scale Wars is the lead shelf.

Books, world notes, and essays live on the same blog, but the nonfiction Scale Wars series gets the front door.

Headline series

Scale Wars essays.

Start here for the nonfiction side: Moon logistics, lunar utilities, useful dust, reserve math, ocean-floor ore, asteroid assay, deep heat, and the plain bottlenecks behind frontier industry.

Lunar relay satellites and a ground antenna station above the Moon

The Relay Layer Owns the Map

The first lunar utility may be communications, navigation, timing, and the map everyone else pays to use.

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Robotic spacecraft taking assay measurements on a rough asteroid surface

Asteroid Mining Starts With Assay

The serious version starts with composition, sample behavior, processing, logistics, and a buyer in space.

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Industrial lunar depot artwork

The Gradient Is the Business

The Moon as oxygen, tank farms, transport, and a cheaper climb.

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Resource frontier artwork

The Resource Horizon Fallacy

Reserve tables show what has been proved mineable so far. They are not a fuel gauge for the whole planet.

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Lunar regolith worksite artwork

Regolith Is the Deposit

Moon dirt as oxygen, shielding, pads, glass, and repair material.

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Deep ocean mining artwork

Ready-Made Ore on the Seafloor

Useful metals sitting loose on the deep ocean floor, plus the fight over permission.

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Lunar construction artwork

Built from Dust

Before the Moon gets houses, it needs pads, berms, roads, walls, and boring worksite stuff.

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Geothermal drilling artwork

The Furnace Below

Earth is already hot. The business is the hole, the pipe, and a customer who needs steady power.

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Project notes

Slop Dealer has notes.

Short posts about why I made the site, how the series work, and what I am thinking through. No plot spoilers.

Cover of Phoenix Blacksite by Slop Dealer

How Cinderwake gets rebuilt

A spoiler-free note on air, heat, beds, broken rooms, and why fixing the base is the story.

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Cover of Wavefall by Slop Dealer

How people find safe paths in Wavefall

A spoiler-free note on painted signs, blocked halls, safe rooms, and moving through Homebush when the city changes.

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Fiction world notes

Start with the plain version.

These posts explain the series ideas without plot spoilers. If a term needs plain explanation, I explain it where it appears.

The Landing

Crashed ship, warm rooms, strange valley.

Ecology, practical magic, and a crew learning which problems the ship can no longer solve for them.

Cover of The Landing: Arrival by Slop Dealer

Magic behaves like weather in The Landing

Vethara is the local magic field. Think weather, soil, plant health, and ship sensors trying to catch up.

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Cover of The Landing: Arrival by Slop Dealer

Why the ship cannot solve everything

The fabricator is useful, but it is not free magic. Every printed part spends material the crew may need later.

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Cover of The Landing: Roots by Slop Dealer

Living signs in Kethan Valley

Plants, crops, roads, and winter food pressure make the valley readable before a machine explains it.

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Cinderwake

A dead base that still wants a crew.

Air, heat, salvage, claims, and the grim little jobs that turn a wreck into somewhere people can survive.

Cover of Phoenix Blacksite by Slop Dealer

Why Cinderwake starts broken

The base begins with bad air, thin power, cold rooms, and people who need somewhere safe.

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Cover of Phoenix Blacksite by Slop Dealer

The Graveyard Reef hides the base

Wrecks and dead stations keep Cinderwake hidden, but every repair run has to cross that mess.

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Cover of The Black Cradle by Slop Dealer

Law can be a weapon in Cinderwake

A powerful group can try to name the base, claim it, or classify it before the crew gets a say.

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Wavefall

Sydney gets rules and people get limits.

Ability slots, real streets, safe paths, and what happens when a familiar city becomes a game map with consequences.

Cover of Wavefall by Slop Dealer

How ability slots work in Wavefall

Skills have limited slots. Modules fit into those slots and change what a skill does.

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Cover of Wavefall by Slop Dealer

Why Homebush works as a map

Stadium paths, loading docks, service tunnels, roads, and open ground give the rules something real to break.

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Cover of Wavefall by Slop Dealer

Sydney becomes a LitRPG map

The city still has roads, rail lines, tunnels, ports, and suburbs. The rules change, but the map stays readable.

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