Wavefall system note

How ability slots work in Wavefall

Skills have limited slots. Modules plug in and change how those skills work.

Cover of Wavefall by Slop Dealer
Cover art from Wavefall.

Plain version

Socketing means loading a module into a slot. Like a tool belt: you can carry strong tools, but never all of them at once.

Spoiler-free: this covers the mechanics, not the plot.

A build is a set of limits

Wavefall runs on skills, modules, and slots. Plain version: modules mutate skills, but you only get so many slots.

That keeps every choice sharp. Cal can't carry every answer. Tune for speed, reach, or survival, and something else stays on the bench.

Modules are physical

A module isn't a menu stat. It's a physical object you carry, lose, trade, protect, or risk.

One module per slot. The rare ones do more than bump a number—they change how a skill behaves, rewriting a whole fight or escape.

Swaps need safety

Module swaps happen in safe zones, never mid-hallway. You don't get to pause the danger.

Lock the build before opening the door. Once things go sideways, footwork, nerve, friends, and committed choices have to carry you through.

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