Wavefall setting note

Sydney becomes a LitRPG map

The city still has roads, rail lines, ports, tunnels, and suburbs. The system changes the rules, but the map is still Sydney.

Cover of Wavefall by Slop Dealer
Cover art from Wavefall.

Plain version

LitRPG means a story where game-like rules enter the world: skills, nodes, builds, and visible progress.

This is spoiler-free. I am using this post to explain the series idea, not to walk through the plot.

The city stays readable

Sydney does not become a blank fantasy map. Parramatta, Homebush, Port Botany, tunnels, harbour routes, roads, rail lines, and service corridors still matter.

That is important because readers should be able to picture the problem. If a road is lost, a different part of the city gets farther away. If a tunnel is held, a group can move when someone else cannot.

Nodes are places, not just buttons

A node is a claimable system point tied to real infrastructure. Plain version: it is a place that can matter because of the new rules and because of what already existed there.

That lets the story put game pressure onto real ground. A stadium, port, junction, or tunnel is not just scenery if the system decides it can be held.

Safe routes have to be earned

People mark paths, shelter, danger, blocked routes, and places that should not be entered. The marks are useful, but they are still made by people.

A sign can be old. A safe room can stop being safe. A clean route can become bait. The map matters because it has to be trusted, checked, and defended.

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