Plain version
LitRPG means game mechanics hit the real world: skills, nodes, builds, and visible progress.
Spoiler-free. This covers the premise, not the plot.
The city stays readable
Sydney doesn't turn into generic fantasy terrain. Parramatta, Homebush, Port Botany, tunnels, harbour routes, rail lines, and service corridors still matter.
The stakes stay grounded: lose a road and part of the city gets cut off; hold a tunnel and you control traffic.
Nodes are places, not menu buttons
A node is a claimable system point anchored to real infrastructure—valuable for its new rules and what was already built there.
That puts game pressure onto real geography. A stadium, port, junction, or tunnel stops being scenery the second someone can hold it.
Safe routes have to be earned
People mark paths, shelter, danger, and dead ends. Those marks help, but they're only as good as the person who left them.
Signs go stale. Safe rooms stop being safe. Clean routes turn into bait. You have to check, trust, and defend every inch of the map.
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