Wavefall setting note

Sydney becomes a LitRPG map

The system changes the rules, but the map is still Sydney: roads, rail lines, ports, tunnels, and suburbs.

Cover of Wavefall by Slop Dealer
Cover art from Wavefall.

Plain version

LitRPG means game mechanics hit the real world: skills, nodes, builds, and visible progress.

Spoiler-free. This covers the premise, not the plot.

The city stays readable

Sydney doesn't turn into generic fantasy terrain. Parramatta, Homebush, Port Botany, tunnels, harbour routes, rail lines, and service corridors still matter.

The stakes stay grounded: lose a road and part of the city gets cut off; hold a tunnel and you control traffic.

Nodes are places, not menu buttons

A node is a claimable system point anchored to real infrastructure—valuable for its new rules and what was already built there.

That puts game pressure onto real geography. A stadium, port, junction, or tunnel stops being scenery the second someone can hold it.

Safe routes have to be earned

People mark paths, shelter, danger, and dead ends. Those marks help, but they're only as good as the person who left them.

Signs go stale. Safe rooms stop being safe. Clean routes turn into bait. You have to check, trust, and defend every inch of the map.

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